O GUIA DEFINITIVO PARA FINAL FANTASY 7 REBIRTH

O guia definitivo para final fantasy 7 rebirth

O guia definitivo para final fantasy 7 rebirth

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Five hundred years later, Red XIII and two pups arrive on a precipice over the overgrown ruins of Midgar with children's laughter ringing in the background. Themes[]

Playing through Final Fantasy VII, it’s easy to see why it was the game in the series selected to be remade. There are some fundamental issues in its overall story and it certainly hasn’t stood the test of time as well as many other titles have, but it still provides a strong base with its engaging cast and it’s easy to see how its steampunk designs would look much better with today’s technology.

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A battle scene with Cloud, Barret, and Tifa facing a dragon. In this given moment, the player must choose a command for Cloud to perform. At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen, which places the player characters on one side and the enemies on the other. It employs an "Active Time Battle" (ATB) system, in which the characters exchange moves until one side is defeated.[1][2] The damage or healing dealt by either side is quantified on screen. Characters have several statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells. Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for them.

Cloud and Tifa stumble upon an illusion of the events that took place in Nibelheim five years ago and Sephiroth shows Cloud was never there, his role taken by a man called Zack. Tifa cannot refute Sephiroth's claims, and Cloud begins to believe they are true. Sephiroth claims Cloud is but a facsimile created by Hojo, a puppet with false memories posing as a boy "Cloud" Tifa knows from her childhood.

Above the surface Mako crystallizes into Materia that allows its users to manipulate the powers of the planet in a phenomenon many call magic. Harvesting Mako as an energy source drains the planet of its life, and corrupts life forms, creating monsters in the wild.

The first title in a multi-part series, it is based on the story from the original game, up to the escape from Midgar, adding in new elements.

"One-Winged Angel", the theme used during a part of the final battle against Sephiroth, is recognized by many as one of Uematsu's best works. The track uses high-quality digitized voices, a first for the series.

The party pursues Sephiroth across the Planet, but they do not search alone, as Rufus also wants to take Sephiroth in and has dispatched the Turks, a group of Shinra special operatives, to carry out the task. The party runs into the Turks several times, and in Gold Saucer they meet Cait Sith, a fortune teller cat robot, who joins them. final fantasy 7 rebirth Barret must confront his past as they return to the sitio of his former home town, and in Cosmo Canyon Red XIII intends to leave the party, but changes his mind upon discovering the truth of his father whom he had thought cowardly, resolving to protect the planet by continuing to travel with Cloud and his friends.

He also praised how it uses the gameplay to progress the "unreliable narrator" literary concept beyond that usually seen in film.[112]

While the team had the option of simply remastering Final Fantasy VII with better graphics as many fans had requested, they noted that its graphics and many of its mechanics had become dated by modern standards. With this in mind, they decided to do a full remake, rebuilding the game systems to suit contemporary tastes and using current gaming technology to recreate the world.[32][34] An overarching goal of the project was to make the game feel both "new and nostalgic" for players of the original game while exemplifying the idea of Final Fantasy VII for new players.

Cid Highwind, the foul-mouthed, chain-smoking pilot of Rocket Town dreams of being the first man in space. His dreams were foiled when he was forced to abort the mission. Despite his bitter attitude, Cid has a good heart and cares about his friends.

It’s a completely standalone game that takes Cloud, Tifa, Barret and Aerith out of Midgar and into the wider world. The team embarks on a globe-spanning adventure in pursuit of Sephiroth - a vengeful swordsman long thought to be dead.

The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu, who had served as the sole composer for the six previous Final Fantasy games. Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher-quality audio was not worth the trade-off with performance, and opted instead to use MIDI-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the Super NES were implemented.[68][69] While the Super NES only had eight sound channels to work with, the PlayStation had twenty-four.

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